![]() Yes, your dream of having Northern Alliance footmen with round shields and hand axes has finally been fulfilled! □ Each faction now plays with their own visual style, bringing more life to the world (and making multiplayer games extra fun!). The home of the Dwarves is already in even though our chubby little friends are not in yet… Feel free to explore and colonize it with our known hearthling factions – and uncover the secrets of its unique features like Birch, Yew and Highland Pine trees, Marblesprouts and Moonbells – among other things…ĪCE also adds a lot of variety to the game by creating unique visuals and models for all the crafters from the Rayya’s Children and Northern Alliance, not to mention unique workshops and weapons and armor, and also several animals and things from each biome. You’ll notice that bodies of water will now be much more “living” with the addition of water objects (rocks, algae…) and animals like fish! There are still things to come but you can already explore and discover all the new things of this cold and blue world… All the new resources are nicely integrated into the game – killing animals or digging will get you bones, certain types of clay will occur only in certain places (like ball clay on the bottom of lakes) and cutting grass or shrubs will yield thatch, useful for making that not-so-fancy bed that is at least better than the even worse bed we added! Bones, different types of clay and stone, or thatching are just a couple of examples. Happy that you can irrigate your crops but unsure on how to do so? No worries! ACE adds a new set of tools to play around with water! Water gates and pumps will allow you to control exactly where and when you want your water running and even allow you to take water up or make fountains.ĪCE introduces a fair amount of new resources that have come to change your game – literally. Requires the Authorized Community Expansion to function.Farmlands can now benefit from the presence of nearby water! Most crops are able to grow without any irrigation, but if you take the time and effort to provide them water for their optimal growth rates, you’ll have bountiful harvests! 10 armour variant toggles (9 archers, 5 clerics and 8 footman & knight toggles) to match with the new armour toggle buttons from ACE Armours Core. For helmets for tiers outside of the final one, see the Orc & Amberstone Job Expansion mod.) (Note that this mod only adds the Steel helm orc variant. A complete remake of Orc footmen armours in red, as blue never made much sense to me. Northern Alliance horned variants to their metal helmets, for those who want to fantasy-roleplay vikings by adding horns to them (I know it's ahistorical, but it's ♥♥♥♥♥♥♥ cool). Merges seamlessly with Cleric Combat's equipment. A new set of Cleric armours in Bronze, Iron & Steel, available for all three vanilla kingdoms and including colour variants for Rayya's Children & Northern Alliance, for those who believe their clerics should be able to wear metal armours. ![]() To also increase the availability of Zilla skin, this mod adds epic zilla raids where you fight more than one Zilla in a single raid. The mod also adds the Tundra Varanus variant for the Arctic biome, with matching Varanus armour to go with it. Brand new Varanus & Zilla Armours, offering archer armour progression and giving a use to those nearly useless Varanus & Zilla skins.The Varanus version in particular supports a desert variant in the form of Bonehide Varani, and the Archipelago biome in the form of Shark Varani. A brand new leather archer outfit for all three kingdoms, adapted to ACE's new RC and NA armours, plus the four colour variants for Ascendancy, black for Rayya's Children and blue for Northern Alliance. ![]() 4 sets of colour variants of all Ascendancy Armours (Blue, Red, Green & Purple), plus 1 set of colour variants for Rayya's Children armours (Black) & 1 set of colour variants for Northern Alliance armours (Blue). What does this mod do?This mod serves as an expansion on the selection of armours in the game with ACE enabled, in an attempt at diversifying your town and/or your soldiers. ![]()
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