This was due to the GB Color, which the developers wanted to showcase. However, Gold and Silver introduced this to change up the wild encounters and some trainers, as well as the overworld view. Despite being introduced in games like Dragon Quest 3, original Pokémon and the third generation did not have day and night cycle to immerse the player. Second major element about world building was the day and night cycle. Team Rocket no longer had to use Poison-types because they were the evil type, they used them because that was now their type orientation over future villain teams like Aqua, Magma, Flare, Plasma, Skull etc. However, with Dark-type's introduction, we now have a dedicated type for villain teams, which also retroactively allowed the evil teams to focus on another type, with Dark-type serving as a support type. This meant that evil teams would have to use a close approximation to showcase their villainy by using Poison and Normal-types, and mischievous Psychic-types. It existed in the story, because of the game's nature as a kid's game that pays focus on adventure, but it did not exist in the gameplay, so you didn't have anything that would clue on you about evilness of a given enemy outside of visual and audio presentation. As described above, Pokémon missed the moral duality presented by game mechanics that is prevalent in other RPGs. This dark and edgy aesthetic was also what made Pokémon successful compared to its competitors in the Western and global market, but Pokémon series did not have a type to capitalize on this, and Ghost and Dragon were designed to be rare in the first generation.Īnother major element was world building. In the dark age of comics, many demons and hellriders were prominent in popular culture, and comic heroes would involve themselves in morally ambiguous storylines. The more likely origin for Dark-type's themes is not Asian philosophy, but rather the 90's aesthetic. This idea seems not to be accurate, as the original Dark-types included a witch crow and a demon dog. The general speculation is that Dark-type is not "evil" in the way one would understand in a conventional RPG, but rather "evil" in an Asian sense, unbalanced, underhanded, greedy etc. As everybody knows, Dark-type is known as the Evil type, or "Aku" type.
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